I’ve been using a Layer because I have a scene with bunch of sprites (> 50). At the same time a Sprite can handle children too. I’m having to use utils::getCascadeBoundingBox() to calculate layer size in a gesture handler and it’s adding stutter to the layer translation/scale operations. My question is that is it ok to use a sprite instead of layer?
I’m doing some tests now. I’ll be updating the thread with my results.