anyone try keyboard on new cocos2dx version?
when i press and hold a key, it call the function onKeyPressed just one time. And it call sonKeyRelease
void GameWorld::onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event)
{
CCLOG("key press");
}
void GameWorld::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event)
{
CCLOG("key release");
}
here is my output:
key press
key release
key release
key release
key release
key release
key release
…
the problem is i still holding the key, but it calls onkeyRelease function. How can i fix this. thankyou