Hi All,
I have been trying to run animation of 1024x500 frame.
First I am loading each frame in SpriteFrameCache before loading the scene.
Then I am adding each from in Vector<SpriteFrame*> from the frame cache.
And then i run the animation.
The animation run okay on iphone.
But on android, when i load the scene first time the animation is slow jerky and misses the frames.
when i reload this scene animation is fine.
Can anyone please point out what is right way to run animation first load. I cannot make sprite sheet because it would increase the max size of sprite sheet.
Thanks