Thanks owen but I have already set up the environment I am using the cocos2dx 2.2.3
NDK is r9d
Sdk is updated till 4.4.2(kitkat)
I am using a windows machine and I compile and run cocos2dx in eclipse.
and hello World runs, no problem there!!!
The problem is the way I have to go ahead I have some experience with android and phonegap
I know C++ but consider I am new, SO when I try to code I find my c++ to be wrong bcoz of the naming conventions and other syntax stuff.
Thank You Lance it was a good read but honestly I did go through your post on other questions which did help me last week when I was trying to run the sample in cocos2dx.
But my problem is the step after setup what do I do when I finish setup, I am a learner, So if there are no c++ tutorials then how do I use objective c tutorials bcoz I dont have that experience either(objective c).
But atleast I had this,
so I am sticking to cocos2dx for a while now atleast.
@ShyaamJadhav Take a look at general C++ tutorials first (just google, a sea of information o be found there), how compiling and linking against libraries work, etc.
After that, I have to say cocos2d-x 3.0 (rc0 and rc1) are really easy to set up. You just have to download some additional stuff for yourself depending on what you want to build for (for example, the Android SDK), and then there’s a simple python script in the main cocos2d folder that sets everything required up for you. From that point on you can use cocos console to easily create new projects.
For example, cocos new myprojectname com.mycompany.mypackagename -l cpp.
Compiling and building for different platforms is very awesome as well.