So I just managed to compile my cocos2d-x game as a Windows exe using the cocos console. I got a folder “publish” with a folder “win32”. I see my game application, as well as several other files such as .dlls.
Uh, isn’t it possible to create a standalone .EXE of my game?
To have a stand alone executable you need to compile cocos2dx and all the other 3rd party library statically and use those in your project. The resulting executable will be much bigger than the one which use DLLs.