I will get into the overwhelming side of server-client application for games, and I have a few questions.
I was thinking to make a server side application for: a game for:
CASE 1: a continuously connected server:
- storing their savedata info (and transer this data: client->server & server->client).
- Also to perform basic validations on server side for avoiding hacks
CASE 2: A server to control a multiplayer game (2 to 4 players)
- real time action or racing game
Is it worth to use cocos2dx for the server side?
Does it give me an actual advantage or benefit over plain C++ and sockets?
Im not interested in any pre-made server 3rd party, (since they would ask for more money than I actually have [I got zero money ] )