I have problems with sprites moving in/out of the screen when they are partially visible. They have artefacts only on iPad 3 (Retina). No problems on iPhone or in the Simulator. I’m using cocos2d-2.1beta3-x-2.1.0. I haven’t noticed anything like this in the earlier version.
I’m updating the position of the sprites in the layer’s update() method. The sprites are children of a sprite batch. I don’t know is there anything I’m doing wrong…
Here’s a screenshot with the artefact:
Here’s a screenshot without one:
Screenshot 2013.01.28 09.00.50.png (160.6 KB)