Karmafy is an easy way to integrate charitable giving into your game, and gives a rich user experience with an easy integration process. At least, it does at the moment, but only on Unity. And we want to change that
Weāre finishing up porting our Unity-native SDK over to iOS/Android, and would like to develop a cocos wrapper to make it super-simple for partner developers to integrate in their cocos projects. On web builds, weāll have a JS library that works with a DIV that overlays the canvas.
Our mobile SDK wraps our RESTful server calls, has a local lua instance for handling logic, and displays rich content in a webview overlay.
The thing is - thereās not much/any documentation about how to do this either on the cocos docs site, or the web in general. At least, not that I can find.
So, a few questions (in rough order of importance).
- Where can I find some up-to-date docs or tutorial? If thatās not available, is there a github skeleton with some lightweight instructions I could use as reference?
- Is there any difference between developing a plugin for cocos2d-x and cocos creator?
2a. Above question, only with the different flavours of engine or creator 1.x/2.x? - How can we get our SDK onto SDKBOX (anybox?)
- What huge āgotchasā are waiting for me when I do the wrapper?
Thanks in advance,
Dave