I am seeing a problem with instant easing keyframes on version 2.1rc0-x-2.1.4 @Jnue.12 2013.
In the cocosbuilder preview the instant keyframes work as expected, changing the property value at the correct time as defined in the visual timeline. However, ingame, they create a CCBEaseInstant from the last keyframe to the current instant keyframe, but the calls to update will apply the instant keyframe value for the duration . I’ve attached some images with the behavior I’m seeing.
Is this behavior intentional? I don’t think it should be, because the builder and runtime are behaving differently. Has anyone else dealt with this, or is planning to fix?
testkeyframe2.png (22.8 KB)
keyframeTest1.png (22.7 KB)