Because WaterMelon with Me is designed by physical engine chipmunk, it can run smooth on low end devices of android. So We didn’t fix it of full screen display.
Please refer to MoonWarriors.
This function in CCEGLView is problematic. Why does it need to be there? What does it solve.
*initScreenSize:function{
this.*screenSize.width = this.*ele.clientWidth;
this.*screenSize.height = this.*ele.clientHeight;
if){
@ // This is the line that makes landscape games unusable on the iphone:
this.*screenSize.height +=(this._screenSize.width/320) * 60;@
}
},