One of the changes with the gles20 version is that there is now some 20-25 include paths that I have to add to my project to use the core cocos2d-x library. This seems a bit excessive, and against the “ease of use” philosophy of cocos2d. Is there a particular cross-platformy reason that these are separated out into so many folders, or can I just change the includes in cocos2d.h to use releative paths?
#include "../actions/CCAction.h" etc.
and then it’s just necessary to include the “cocos2d-x/include” folder