I can't use layer::setTouchPriority methed, it's not convenient

in cocos2d-x 3.0alpha

Layer::setTouchPriority was removed in 3.0alpha.
The priority of layer is based on the its draw order by default.
If you wish to use a fixed priority, you should

void YourLayer::onEnter()
{
   Layer::onEnter();
   xxxxx
        auto listener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
        listener->setSwallowTouches(_swallowsTouches);

        listener->onTouchBegan = CC_CALLBACK_2(Layer::onTouchBegan, this);
        listener->onTouchMoved = CC_CALLBACK_2(Layer::onTouchMoved, this);
        listener->onTouchEnded = CC_CALLBACK_2(Layer::onTouchEnded, this);
        listener->onTouchCancelled = CC_CALLBACK_2(Layer::onTouchCancelled, this);

        dispatcher->addEventListenerWithFixedPriority(listener, fixedValue);  // Fixed value you wish. The lower the value is, the high priority you will get.
        _touchListener = listener;
}

Thanks, I think the priority based on the draw order is a good idea! :slight_smile: