Thank Walzer and Cocos2dx community provides us with such a good game engine.
Recently our project uses some features that I think everybody may also be used.
1.dfont: dynamic font management program, can using system fonts, supports glyph stroke, outline, shadows, based on freetype2 system.
2.RichControls: a rich text controls package, currently supports HTML label, based on dfont.
3.cells: a powerful assets management system, supports single file or package download, md5 checksum, break-point resume, ghost download, download priority adjust, automatically decompress, organize your assets using CDF (xml based file description file) on demand … all features running asynchronous.
you should put the code into cocos2dx::extensions, and add freetype2 into cocos2dx::platform::thirdparty(your target platform)
testing project & tools for cells: