I’m very new to VS and C++ development, and I’m not sure how to package my game into a localized file or directory that I can send to my artist and designer, who work remotely. How might I go about doing so? At the moment, I can’t even run the Application that is the output of the build process, in Windows. I assume it crashes on startup.
If there is a readme or tutorial somewhere that I haven’t seen, that’s probably all I need directed toward, since I haven’t been able to find one.
I’m not actually planning for a windows release, although that is where I have done about half of my debug testing.