I’m very new to VS and C++ development, and I’m not sure how to package my game into a localized file or directory that I can send to my artist and designer, who work remotely. How might I go about doing so? At the moment, I can’t even run the Application that is the output of the build process, in Windows. I assume it crashes on startup.
If there is a readme or tutorial somewhere that I haven’t seen, that’s probably all I need directed toward, since I haven’t been able to find one.
I’m not actually planning for a windows release, although that is where I have done about half of my debug testing.
Probably app crashes due to missed dlls (shared libraries with .dll extension) - so copy such dlls to folder where executable is placed. Dependency Walker can help to find these libraries.
I was having the same problem, but found the solution:
You can put the .exe and .dll generated inside Resources folder or you can add CCFileUtils::sharedFileUtils()->addSearchPath("Resources"); to your AppDegate, then you just need to copy the resources folder to the Debug/Release.win32 or copy the .exe and .dlls to the project root folder.
Although this last solution seems to be a little complicated, i find it better as it leaves all resources inside its separated folder.