How to use CDAudioManager?

I need to set panning setting of sfx being played, thus I came across to find out that CDAudioManager has this ability not SimpleAudioEngine.
So how to use it in cocos2d-x?

Okay, I just see that SimpleAudioEngine actually has this ability but C++ interface is not implemented just yet to set panning option whenever we need to play sfx.
You need to overload or add more functions to receive pan setting for *playEffect* function, see SimpleAudioEngine.mm file.

SimpleAudioEngine is very limited but I wonder if it only has the functions that every platform supports.

There does not seem to be a CDAudioManager version for Android so we don’t have higher (or is it lower) level access to the audio system.

Thanks for mentioning it Adam. I just know that why there’s not any deeper support for it as I found here http://www.cocos2d-x.org/boards/6/topics/5572.
But it seems someone there have a solution for Android.

I saw there’s an issue created there in the link, but it seems not finish yet.