How to remove it from .pvr.ccz when the reference of a texture is not 1?
it costs too much memory.
m_pTextures->removeObjectForKey(fullPath);
is it right when reference greater than 1?or how can I remove a texture correctly?
3Q
How to remove it from .pvr.ccz when the reference of a texture is not 1?
it costs too much memory.
m_pTextures->removeObjectForKey(fullPath);
is it right when reference greater than 1?or how can I remove a texture correctly?
3Q