Hi… i am shifting our game in cocos creator, our game uses AssetsManager but there is no documentation or tutorial on how to integrate AssetsManager in Cocos Creator…
please direct me to a tutorial or documentation… or you can give me an example thanks
@pandamicro i have a question…
what if i have levels that are not entirely part of my game… like a level that will only be included when the game downloads it from the server… This level is not associated in the import folder…
There are assets that are not in the game initially when it is build… and these assets will only available optionally… is it possible in the cocos creator hot upadate?
from what i understand is that all updatable assets are some what associated in the import folder(dont know how it works)… what im i missing here?.. thanks