Even with the sample “test” project included, when i run i on android the resolution is not handled property, using the default device with high resolution (800px) the menu button is out of screen and some tests just freeze.
I know the tests works fine with iphone and xcode, Isn’t it supposed to run 100% fine with android too?
Is there a good tutorial or can someone explain shortly the correct way to handle all the resolutions properly? (android/iphone,320,640,800px+)
Should i create different assets for all kind of resolutions? (Wow that would be a lot, like 5-6 assets :S) Or is it better to just scale the assets?