I am developing a game with iOS compatible resources (320x480, 640x960 for hd).
It is working fine with iOS devices.
but on android platform, cocos2d-x is scaled drawing at the center.
So it gives empty(blank) on top and bottom. (as device 480x800)
I want to view drawing from on top left corner so there is only empty area on the bottom.
(on bottom for advertisement area)
I am trying to figuring out and tried to modify CCEGLView_android.cpp,
but not yet quite sure where I should modify.
Where should I modify to get right result?
adview_q.jpg (41.4 KB)