First, I create a C*+ version of Shuriken Attack that runs in iOS and Android, this version I submit to ‘Google Play’.
Then I create a HTML5 version based in my C*+ my code of Shuriken Attack, this version runs in IE9 and Chrome Desktop browser this version I sumbit to Chrome Web Store.
I don’t submit the HTML5 version to Google Play, I submit it to Chrome Web Store.
I don’t use JS binding for android because in this exactly moment have some bugs and I preffer to create 2 versions of my game, an c*+ version and another HTML5 version.
In the future when the JS binding work perfect in android plataform, I pretend to maintain only the html5* js binding version.