How do I tell cocos2d-x to look in subfolders for my sprites and tilemaps?

So my port from iphone to android is plugging along, but I’m stumbling today. How do I searchPath.push_back to access sub-folders for my sprites and tilemaps? What I have in mind is:

        if( winSize.width <= 800 ) {
            // iPad Retina here.
            vector searchPath;
            searchPath.push_back("normal");
            CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);

                if (scale>1){
                  searchPath.push_back("normal\hdpi");
              CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);

                }
                else if (scale>2){
                  searchPath.push_back("normal\xhdpi");
              CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);                
                }
        }

        else if( winSize.width > 800 && winSize.width<= 1500) {
            vector searchPath;
            searchPath.push_back("large");
            CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);

                if (scale>2){
                  searchPath.push_back("large\xhdpi");
              CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);

                }
                else if (scale>3){
                  searchPath.push_back("large\xxhdpi");
              CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);                
                }
        }

        etc etc 

It’s my understanding that it first looks in it’s search path for the sprite, then keeps traveling up the folder chain until it doesn’t find anything. Is that right? If so, how do I implement it? I do have some graphics that can be shared between densities, so it seems like I’m wasting space if I save duplicate copies of them into each individual dpi folder.

What I’ve used is this
CCFileUtils::sharedFileUtils()->setResourceDirectory(“my_resource_folder”);
This sets the main path for your resources. If you have subfolders in here you can just add like “tiles/mytile.png” when loading ur sprite.

Hope this helps.