I’m using TiledMap and trying rotate entire map.
Here is how entire map looks like in the editor.
When I start program, the map looks like below.
But when I rotate the node of TiledMap, the result looks like below.
this.TILED_MAP.rotation --;
this.TILED_MAP.rotation ++;
It seems not only the tiles but also tiles drawing area is rotating.
How can I avoid this, or make it works correctly.
Thanks.
Does anyone have any advice?
markusT
#3
Check this ->
1 Like
Set “cc.macro.ENABLE_TILEDMAP_CULLING = false” on onLoad works.
Thanks!