[SOLVED] How can I rotate TiledMap on CocosCreator correctly

I’m using TiledMap and trying rotate entire map.
Here is how entire map looks like in the editor.

When I start program, the map looks like below.

But when I rotate the node of TiledMap, the result looks like below.
this.TILED_MAP.rotation --;


this.TILED_MAP.rotation ++;

It seems not only the tiles but also tiles drawing area is rotating.

How can I avoid this, or make it works correctly.
Thanks.

Does anyone have any advice?

Check this ->

1 Like

Set “cc.macro.ENABLE_TILEDMAP_CULLING = false” on onLoad works.
Thanks!