Has someone already ported HKTMXTiledMap to cocos2d-x?

Has someone already ported HKTMXTiledMap to cocos2d-x?
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Here’s the thread on cocos2d-iphone forums http://www.cocos2d-iphone.org/forum/topic/17945.


Seems no one has ported it, I think I will do it later, and will let you guys know if I finish porting if you need.:slight_smile:


That would be great, thanks !


sorry, after sometime’s code reading, I found that HKTMXLayer remove function *tileAt(), but my project use this function a lot to send some parameters, so I think one method for my to optimize is not invokingtileAt()* in my project. Because the sprites are created when you calling it.


I would love to see a HKTMXTiledMap port to cocos2d-x. I’m making a game that is heavily reliant on big maps.


I know this is an older thread but it was the only existing one discussing HKTMXTiledMap.

I have shared the files I ported here: http://www.cocos2d-x.org/boards/6/topics/30028

If you’re interested, please contribute.