Hi,
Here’s the thread on cocos2d-iphone forums http://www.cocos2d-iphone.org/forum/topic/17945.
Seems no one has ported it, I think I will do it later, and will let you guys know if I finish porting if you need.
That would be great, thanks !
sorry, after sometime’s code reading, I found that HKTMXLayer remove function *tileAt(), but my project use this function a lot to send some parameters, so I think one method for my to optimize is not invokingtileAt()* in my project. Because the sprites are created when you calling it.
I would love to see a HKTMXTiledMap port to cocos2d-x. I’m making a game that is heavily reliant on big maps.
I know this is an older thread but it was the only existing one discussing HKTMXTiledMap.
I have shared the files I ported here: http://www.cocos2d-x.org/boards/6/topics/30028
If you’re interested, please contribute.
Thanks