Handling Mutliple Res

Hi,

I am working on my first game using Cocos2dx and I am wondering what is the best way to manage my images for the different resolutions. I know in cocos2d for retina and none retina its just a matter of having the same file names except the ‘-hd’ extension added to the hd version. Is this the same idea for Cocos2dx? How about for android? What are the most important resolutions to support for android?

Thanks!

Hi,

I’ am working on my first game too, I recomend you read the follow document: [[http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Multi_resolution_support]].

bye.