I am working on my first game using Cocos2dx and I am wondering what is the best way to manage my images for the different resolutions. I know in cocos2d for retina and none retina its just a matter of having the same file names except the ‘-hd’ extension added to the hd version. Is this the same idea for Cocos2dx? How about for android? What are the most important resolutions to support for android?