GLSurfaceView.onPause() destroy opengl context, so in cocos2d-x should I reload all textures in onResume()?

hello people, I think this is really a pain when port from IOS games, can I override this?

sorry for posting 2 same thread :frowning:

You don’t need to care about this, cocos2d-x will do this work for you automatically :slight_smile: