Getting into Cocos2D-X as a Windows-based developer?

I’ve been interested in getting into Cocos2D-X for a while now, but every time I try to work on something I end up with problems after problems. Most of the tutorials are heavily Mac-focused or outdated.

More specifically, I’d like to learn about Android and WP8 development with Cocos2D-X in Windows. Is there any resources someone could point me to? Or maybe someone could even tutor me a bit?

The biggest obstacle so far is the project set-up. Following the tutorials I can only get so far until the commands have changed since the tutorial was written or an error pops up that isn’t covered anywhere. I fiddled around with Cocos Code IDE which seems pretty nice but it doesn’t seem to support WP8 yet…?

Anyhoo, I hope I don’t sound too vent-y. I’d really love to learn more about this!

Well, the wiki is pretty much up to date:
http://www.cocos2d-x.org/wiki/Getting_Started_with_Cocos2d-x

You just run the python script(cocos console) to create a VC project: http://cocos2d-x.org/wiki/How_to_Start_A_New_Cocos2D-X_Game

Open the project and start coding :smile:

For a starting point you can study the examples and tests: http://www.cocos2d-x.org/wiki/How_to_run_cpp-tests_on_Windows

Those are all good tutorials. Let me know if you get started and are running into problems. We are here to help.

I forgot you want to build for Android. You have some options here: