Is there a way to get the number of draw calls being used?
I thought maybe gDEBugger but it doesn’t work with OpenGL ES anymore.
Can we maybe use PVRTrace somehow? [[http://www.imgtec.com/powervr/insider/powervr-utilities.asp]]
what do you want, the number of glDrawArrays hit or the number of the nodes rendered?
I’m not sure… For every image, sprite, text or anything rendered open gl has to draw this item. Sometimes you can batch these items together such as CCSpriteBacthNode. I’d like to see the number of draw calls that Open GL is making for each item it has to render. Does this make sense?