I have just developed a program, and it works fine in the windows xp os. but it went wrong when I install it in android.
here is error “get data from file(resources//.plist) failed”.
I mean the program is run well in windows.
first , I used CCTextureCache::sharedTextureCache()->addImageAsync(“resource//.png”, this, callfuncO_selector(TextureCacheTest::loadingCallBack));
to add my png resources.
then I used CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(resources//.plist) to add plist file.
but it went wrong when I run the program in android.
can somebody help out ! I really appreciate it.