Game works on web but not on iOS, Android

Hi,
I’ve built a game using cocos2d-js and chipmunk.
Tested on web - everything works fine.
I compiled it to iOS and I only see the cocos2d blue splash screen and afterwards it turns black and nothing happens. Both in simulator and on my device.

Can you please help?
Thanks.

I think we have the same problem… check my post at

hp://discuss.cocos2d-x.org/t/how-to-include-the-assets-in-the-android-package/18446

the problem is I get no error message.
the game just wouldn’t load after the splash screen.

I saw the error message in the log file of the emulator ::

the game works fine in the browser and win32 too. !!!
No idea how to maked working on the real device ::: i have always a blue screen.

having the same issue here would really appreciate an fix.

Does a fresh Cocos2d-JS project without Chipmunk work on iOS and Android?

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solved it, it was a user issue lol.

What was the problem? I’m having random issues when running on Android as well while it works when running in the web browser…

A clean project works for me (I’m using Cocos2d-JS v3.6.1 with Code IDE 2.0) but when I start to add stuff from my project, even when all my own stuff is in comments, the app just breaks apart and starts giving random errors.

I have this same issue. I wish support was a priority for this community.

Check these tutorials :


Snake Game Using Cocos2d-x HTML5