Way to go! Thank you for supporting the cocos2d-x and what an interesting game you have created.
Would you mind putting your points on our forum? There will be more person to communicate with you.
Cheers Slackmoehrle, unfortunately as a solo part time hobbyist dev I don’t think I’ll be able to make an iOS version.
Thanks for pixel art comments! Means a lot as I work in programming full time (art definitely my weak point hah). On the topic of the art I’ve had an issue recently, before adding google play services I mostly just used to build the android apk via the cmd line and the pixel art was sharp. However to properly get the necessary gradle files for play services I began using android studio, for whatever reason, every build I do via Android Studio applies a blur to the art? It’s strange because anti-aliasing is disabled code-side, and I know it worked on Android pre-play service update (see screenshots directly from my phone on the play store link).
Instead of returning the position of the player, I passed a random block position as the target(x,y) so the enemies break apart the blocks around the players feet.