[GAME] Glow Hockey 3D

just another air hockey game with some new features:

  • up to 4 players (progressive AI opponents or your friends on same device)
  • 5 game modes (1 vs 1, Free for all, Team death match, 1 vs All, Arkanoid with more than 50 maps)
  • 15 different paddles with unique features
  • 3 types of controls

https://play.google.com/store/apps/details?id=org.iddqd.gh3d

and speacial thanks to cocos2d-x =)

Sounds great!

Reduced number of draw calls in v1.0.2 in about 10 times, so now it should be really smooth:
https://play.google.com/store/apps/details?id=org.iddqd.gh3d

Hi Roman, Glow Hockey 3D is the first 3D game I’ve seen running on Cocos2dx. Can you share any general tips on how you render your 3D scene with a 2D UI layer on top? Any issues in Cocos2dx with 3D games (assuming the 3D is all handled in application code, of course)?

John Bates wrote:

Hi Roman, Glow Hockey 3D is the first 3D game I’ve seen running on Cocos2dx. Can you share any general tips on how you render your 3D scene with a 2D UI layer on top? Any issues in Cocos2dx with 3D games (assuming the 3D is all handled in application code, of course)?

What can I say… I’m glad someone really think it is in 3D =) But is not more than perspective in 2D scene

Interesting! Do you have separate sprites for each view angle of those cubes?

yes, the cubes were the only overhead by assets in this game, everything else is just scaled, rotated and so on