[fmod studio] stuttering sounds

Hi,

We are developing a game with cocos2dx using FMOD studio library on both Android and iOS platforms. While on iOS everything works fine, on Android played sounds are stuttering ( some are playing better but not fine ). FMOD initialization and play calls have the same flow and structures on both platforms.

Is there a tutorial or guide that explains how to implement FMOD studio in a cocos2dx framework for Android?

Initialization code below:

    protected void onCreate(Bundle savedInstanceState){
      super.onCreate(savedInstanceState);
      
      FMODAudioDevice.init(this);
   }

    public Cocos2dxGLSurfaceView onCreateView() {
       Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
       // ThreesClone should create stencil buffer
       glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);

       return glSurfaceView;
    }
   
    static {
       
       // Try debug libraries...
       try { System.loadLibrary("fmodD");
            System.loadLibrary("fmodstudioD"); }
       catch (UnsatisfiedLinkError e) { }
       // Try logging libraries...
       try { System.loadLibrary("fmodL");
            System.loadLibrary("fmodstudioL"); }
       catch (UnsatisfiedLinkError e) { }
      // Try release libraries...
      try { System.loadLibrary("fmod");
            System.loadLibrary("fmodstudio"); }
      catch (UnsatisfiedLinkError e) { }
       
       //System.loadLibrary("stlport_shared");
        System.loadLibrary("cocos2dcpp");
    }  

you can set the " APP_ABI := armeabi-v7a " in Application.mk to solve it.