GavT GMTDev wrote:
Looks like it’s been depreciated, probably because it was iOS specific, says use ContentScaleFactor now, see here: http://www.cocos2d-x.org/issues/1486
As for enabling it I’m not sure, I’ve not looked at this version yet.
Good find, thank you. It makes a lot of sense to make everything use ContentScaleFactor. I’ve decided to stay with version 2.0.3 for now to avoid any potential confusions with this kind of thing. I’ve found that it’s quite difficult to make multi-resolution support work nicely with CCBReader, and retina on top was more fiddling still. Like you, I think I’ll pick this up again when I’ve got a little more time to mess around with it all…