I am using cocos2d-x-3.0beta2.
I am currently developing a game that requires a variable number of listeners for sprites. The sprites are all of the same image, but the user should only be able to move the sprite they are touching.
The problem I am facing is that the dispatcher is triggering the event multiple times and it is causing all the sprites to change and if I setSwallowTrue, then the graph priority causes only one of the sprites to move or change at all.
How do I check for each sprite individually without affecting the other sprites?
The code is located at https://github.com/tuxagon/alphafirefly