Hi i use cc.AudioEngine.getInstance().preloadSound to preload all my mp3 in the loading layer.
and play the effect in the game.
everything works perfectly so far in the normal desktop browser (Chrome, Safari, Firefox)
But in my iphone’s safari.
I am getting
Error: res/sounds/01-hit_punch_m.mp3 greater than 10
when playing the effect
and the game crash on cc.AudioEngine.getInstance().stopAllEffects();
INVALID_STATE_ERR: DOM Exception 11: An attempt was made to use an object that is not, or is no longer, usable.
the mp3 itself is only 8kb.
can’t figure out what i’ve done wrong here, please help.