I am now starting with coconuts and am trying to build my first project for android, however I followed the tutorial to compile the cpp-tests errors occurred, also tried to create a new project and compile and it is also happening the same errors as below, anyone know what can it be?
I use windows 8, cocos2d-x-3.2, and try to run android
11:59:30 **** Incremental Build of configuration Release for project MyGame ****
python F:/Temp/MyGame/proj.android/build_native.py -b release all
Android NDK: WARNING:jni/../../cocos2d/cocos/./Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:jni/../../cocos2d/cocos/platform/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for static libraries
make.exe: Entering directory `F:/Temp/MyGame/proj.android'
[armeabi] Compile++ thumb: cocos2dx_static <= CCBundleReader.cpp
[armeabi] Compile++ thumb: cocos2dx_static <= CCGLViewProtocol.cpp
[armeabi] Compile++ thumb: cocos2dx_static <= CCFileUtils.cpp
[armeabi] Compile++ thumb: cocos2dx_static <= CCSAXParser.cpp
jni/../../cocos2d/cocos/./3d/CCBundleReader.cpp:94:23: error: return type of out-of-line definition of 'cocos2d::BundleReader::tell' differs from that in the declaration
ssize_t BundleReader::tell()
^
jni/../../cocos2d/cocos/./3d/CCBundleReader.h:90:14: note: previous declaration is here
long int tell();
^
1 error generated.
make.exe: *** [obj/local/armeabi/objs/cocos2dx_static/3d/CCBundleReader.o] Error 1
make.exe: *** Waiting for unfinished jobs....
make.exe: Leaving directory `F:/Temp/MyGame/proj.android'
The Selected NDK toolchain version was 4.8 !
Traceback (most recent call last):
File "F:/Temp/MyGame/proj.android/build_native.py", line 159, in <module>
build(opts.ndk_build_param,opts.android_platform,opts.build_mode)
File "F:/Temp/MyGame/proj.android/build_native.py", line 146, in build
do_build(cocos_root, ndk_root, app_android_root,ndk_build_param,sdk_root,android_platform,build_mode)
File "F:/Temp/MyGame/proj.android/build_native.py", line 82, in do_build
raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!")
Exception: Build dynamic library for project [ F:\Temp\MyGame\proj.android ] fails!
I downloaded yesterday, 15/09 file name cocos2d-x-3.2.zip, looked a post that talked the link below to use the ndk9, I downloaded it, but in another compilation error occurs.
Using ndk 9 the error occurs below
18:32:21 **** Build of configuration Release for project MyGame ****
python F:/Temp/MyGame/proj.android/build_native.py -b release all
Android NDK: Invalid APP_STL value: c++_static
F:/Softwares/cocos-x/android-ndk-r9/build/core/add-application.mk:254: *** Android NDK: Aborting . Stop.
Traceback (most recent call last):
Android NDK: Please use one of the following instead: system stlport_static stlport_shared gnustl_static gnustl_shared gabi++_static gabi++_shared none
File "F:/Temp/MyGame/proj.android/build_native.py", line 159, in <module>
build(opts.ndk_build_param,opts.android_platform,opts.build_mode)
File "F:/Temp/MyGame/proj.android/build_native.py", line 146, in build
do_build(cocos_root, ndk_root, app_android_root,ndk_build_param,sdk_root,android_platform,build_mode)
File "F:/Temp/MyGame/proj.android/build_native.py", line 82, in do_build
raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!")
Exception: Build dynamic library for project [ F:\Temp\MyGame\proj.android ] fails!
make: Entering directory `F:/Temp/MyGame/proj.android'
make: Leaving directory `F:/Temp/MyGame/proj.android'
The Selected NDK toolchain version was 4.8 !
And I did what you said and changed the CCBundleReader.h file for ssize_t tell ();
At compile time occurred some errors as below, but my application worked on android
In file included from F:/Softwares/cocos/android-ndk-r10/sources/cxx-stl/llvm-libc++/libcxx/include\__locale:21:
In file included from F:/Softwares/cocos/android-ndk-r10/sources/cxx-stl/llvm-libc++/../../android/support/include\locale.h:38:
F:/Softwares/cocos/android-ndk-r10/platforms/android-9/arch-arm/usr/include\locale.h:55:1: warning: empty struct has size 0 in C, size 1 in C++ [-Wextern-c-compat]
struct lconv { };
^
[armeabi] Compile thumb : chipmunk_static <= cpBody.c
In file included from F:/Softwares/cocos/android-ndk-r10/sources/cxx-stl/llvm-libc++/../../android/support/include\locale.h:38:
F:/Softwares/cocos/android-ndk-r10/platforms/android-9/arch-arm/usr/include\locale.h:55:1: warning: empty struct has size 0 in C, size 1 in C++ [-Wextern-c-compat]
struct lconv { };
^
[armeabi] Compile++ thumb: cocos2dxandroid_static <= TouchesJni.cpp
1 warning generated.
[armeabi] Compile thumb : cpufeatures <= cpu-features.c