I have looked at various sources for the answer to my problem however nothing available seems to help.
This question here seems to have the same problem.
I am having difficulty understanding what the difference is between a createBox
and createEdgeBox
the documentation simply states that createEdgeBox
simply creates a hollow body I am not sure what that means and how does it make it different from createBox
. Maybu understanding that concept might help me understand why I have the following problem.
I currently have a platform on which objects stand on. This physics object is a static object (the setDynamic
method is called with true
to make it static).This physics object is created with createEdgeBox
method. Now here is the problem if I create an object with createBox
and attach it to a sprite , the object collides with the ground and ultimately stands on top of the first object.However when I create another physics object this time with createEdgeBox
it does not stand on top of the platform and instead passes through it.Here is my observation
1-object created with createBox and createEdgeBox collide with each other.
2-object created with createEdgeBox (dynamic) and createEdgeBox (static) do not collide with each other and instead the dynamic object passes through the static one. The dynamic object is moving with a very very slow velocity.
Also if it helps I am not setting a setCategoryBitmask
for any of these objects. I also noted that if I replace the dynamic EdgeBox
with a simple Box create with createBox
then it does not pass through the static ground.
Any suggestions on this issue would be very appreciated.