does kCCTexture2DPixelFormat_RGBA4444 work on android?

everytime I set the default texture format to anything other than kCCTexture2DPixelFormat_RGBA8888 my app crashes…

Example: I’m trying to set kCCTexture2DPixelFormat_RGBA4444, but the app crashes everytime i use the non-standard texture pixel format.

Yeap. Now cocos2d-x supports RGBA8888 only.

is that a limitation of android or cocos2dx?

Yes, I have created an issue: #450.
But it is more difficult for cocos2d-x, because it supports many platforms.