Walzer Wang wrote:
0.13 can support more android devices, about 20\~25 android devices are still using Android 2.1 and below, which means THEY DON’T SUPPORT OPENGL ES 2.0.
So…I see, Is there any list about the supported device or non-support device ? It will be very helpful for us.
Because my major target platform now is Android 2.2.1 with MIPS, moving to v2.X meaning I must ask my friend to help me for third_party’s android lib again (V2.0 has extra libtiff, libprofiler than v0.12),that will take time and may not so sure will success….
MIPS will be popular in some area like Smart-TV, If you can fully support MIPS, I think Cocos2D-X will be more powerful and useful for all app developers!
Another thing about v2.0, When I converted one of my project from 0.12 to 2.0.2, the FPS was down about 30\~40, I am not so sure what mistake I make, When I really moving all my project to v2.0, I will check again.
Anyway, you guys are so great! hope cocos2d-X can support window phone 8 soon!