I have launch my first game in google play. I have create C++ wrappers for the Tapjoy API and In App billing API, so the core game code doesn’t have any android specified code. I hope I can just change the class to IOS version and launch in Apple App Store. You may download the game to see how the application work.
However, I have some questions, when I call CCDirector::shareDirector()->end() it hold around 6 second before it can quit the application. Is there any method to shorten the time? if I don’t call end() , will android release all the memory allocated by the process when the process terminated?
here is my game link: