I’m wondering if it’s possible to create CCNode objects (e.g. CCScene, CCSprite, CCTMXTileMap, etc) in a different thread using cocos2dx 2.x. The reason why I want to do so is because the creation of my scenes is causing visible hiccups, which can last up to 1 second or so. At first, I suspected that it is caused by the loading of textures (like around 50MB of them for a single scene). But even after having the loaded in the background via addImageAsync, the hiccups are still there. So obviously, the creation of the scene is what causing the hiccups.