Crash when application closed and currently transition scene active

I’m replace current scene with CCTransitionFade (set big time to see), and if application closed at transition, crash happened.

Try to do this:

replace current scene to CCTransitionFade::transitionWithDuration(10.f, next_scene)

next_scene must contain layer with keypad enabled and at least one sprite.

When applications begin transition - close it and take a crash.

Pullrequest sended by me not totally correct.
But having CCKeypadDispatcher::sharedDispatcher()->purgeSharedDispatcher() both in purgeDirector() and ~CCDirector() saves me.

I think problem in that fact that InScene in CCTransitionFade doesn’t recieve onExit if we close application when CCTransitionFade active. Hope that you can solve this bugzzle :slight_smile: