Dear Team
i updated last nite my ipad and iphone TO IOS 5 .Since then i cannot deploy on IPHONE but i can on IPAD …
i put here the stack trace.
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x32aa9a1c pthread_kill + 8
1 libsystem_c.dylib 0x339523b4 pthread_kill + 52
2 libsystem_c.dylib 0x3394abf8 abort + 72
3 IMGSGX535GLDriver 0x30b209ae glrReturnNotPermittedKillClient + 22
4 IMGSGX535GLDriver 0x30b245f6 SubmitPacketsIfAny + 262
5 IMGSGX535GLDriver 0x30b2469c gldFlush + 4
6 GLEngine 0x30342b68 gliPresentViewES + 184
7 OpenGLES 0x31d4c2fc + 36
8 Funletters 0x00148768
9 Funletters 0x00145360 cocos2d::CCEGLView::swapBuffers
10 Funletters 0x00159520 cocos2d::CCDirector::drawScene
11 Funletters 0x0015a3bc cocos2d::CCDisplayLinkDirector::mainLoop
12 Funletters 0x00144fe4 -
13 QuartzCore 0x33636be4 CA::Display::DisplayLink::dispatch + 144
14 QuartzCore 0x33636d0c CA::Display::IOMFBDisplayLink::callback + 44
15 IOMobileFramebuffer 0x302579c0 IOMobileFramebufferVsyncNotifyFunc + 68
16 IOKit 0x308446e4 IODispatchCalloutFromCFMessage + 192
17 CoreFoundation 0x3372dbd8CFMachPortPerform + 204
18 CoreFoundation 0x33738a90 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 20
19
any idea, i search by my side as well.
thank you
david