This is really maddening. I call playBackgroundMusic(“a.ogg”) on one scene, it plays. On another scene, calls to play “b.ogg”, it still plays a.ogg.
I set effectsVolume to 0.0, but SOME effects are still being played as per normal volume.
This is for blackberry playbook. I was using a different cocos2dx branch for win8, using the same logic for toggling sound and music, it worked fine.
What am I missing here? I’m spending way too much time fixing something that should already be working…