CocosCreator low fps

Good day.I`m trying to develop 2d platformer game with CocosCreator and have been faced with non stable (between 30-40) and some times very low fps on many devices:
List of test devices :
Android :
samsung GT-I8552 (Android 4.1.2)
Nexus 7(Android 5.1)
IOS:
Apple Iphone 5
Apple Ipad 2
git: https://github.com/Vorsicht/cocos_creator_platformer
Any ideas how can i reach stable 60 fps ?
Thanks for your time.

Yeah this is also a consistent issue on handhelds devices for the 5 projects I’ve made with Cocos.
We have focused on having as few gameobjects as possible, optimized our memory usage and limited our GPU usage.

Hi,

try to create a performance profile with the Chrome browser. It will show you the bottleneck.

Best regards,
Zsolt

Your tiled map generates 48k drawcalls. If you delete it, the FPS skyrockets to 60. The problem is there. I dont know if this is a tiled map bug, or there is something you can improve (I dont have experience with tiled maps).

Also try yo use NodePool to manage your enemies and benefits. I would greatly improve performance and you dont have to create/destroy objects.