It seems that CocosBuilder use world coordinates for all its animations.
For example, in the cocosbuilder sample project, if I bind the grossini to my code, and alter its position:
- (void) pressedFunky:(id)sender
self.grossini.position = CGPointMake(20, self.grossini.position.y);
[animationManager runAnimationsForSequenceNamed:@“Funky” tweenDuration:0.3f];
My expectation is that the “funky” animation should be played at the position (20,self.grossini.position.y).
Instead, the grossini moves to that position but immediately move back to its original position, then the animation is played.
How do I achieve the effect of playing an animation created by CocosBuilder anywhere I want? (I tried putting the grossini node under a parent node and alter the position of the parent but it doesn’t work)