Cocos2dx Sprite3D : unable to look for nodes present in the .c3b/.c3t files converted from Blender's fbx

I am trying to use an fbx file exported from blender, and although, I am able to instantiate Sprite3D instance out of it, I am unable to look up for child “Sphere”, which the .c3t files clearly shows to contains it.
Also, I am getting warning :- "Attribute Not found : a_normal "

{
	"version": "0.7", 
	"id": "", 
	"meshes": [
		{
			"attributes": [{
					"size":   3, 
					"type": "GL_FLOAT", 
					"attribute": "VERTEX_ATTRIB_POSITION"
				}, {
					"size":   3, 
					"type": "GL_FLOAT", 
					"attribute": "VERTEX_ATTRIB_NORMAL"
				}, {
					"size":   2, 
					"type": "GL_FLOAT", 
					"attribute": "VERTEX_ATTRIB_TEX_COORD"
				}], 
			"vertices": [
				 0.000000,  0.999999,  0.000000,  0.097545,  0.990439, -0.097550,  0.460658,  0.282201, 
				 0.191342,  0.961940, -0.195090,  0.097545,  0.990439, -0.097550,  0.505621,  0.344149, 

				 0.000000,  0.980784, -0.195090, -0.097549,  0.990438, -0.097550,  0.462804,  0.344149
			], 
			"parts": [
				{
					"id": "Sphere_part1", 
					"type": "TRIANGLES", 
					"indices": [
						  0,   1,   2,   1,   0,   3,   4,   5,   6,   6,   7,   4, 
						  8,   9,  10,   9,   8,  11,  12,  13,  14,  14,  15,  12, 
						 16,  17,  18,  17,  16,  19,  20,  21,  22,  21,  23,  22, 
						 24,  25,  26,  25,  24,  27,  28,  29,  30,  29,  28,  31, 
						 32,  33,  34,  33,  32,  35,  36,  37,  38,  37,  36,  39, 
						 40,  41,  42,  41,  40,  43,  44,  45,  46,  45,  44,  47, 
						 48,  49,  50,  49,  48,  51,  52,  53,  54,  53,  52,  55, 
						 56,  57,  58,  59,  60,  61,  62,  63,  64,  63,  62,  65, 
						 66,  67,  68,  67,  66,  69,  70,  71,  72,  73,  74,  75, 
						 76,  77,  78,  77,  76,  79,  80,  81,  82,  82,  83,  80, 
						 84,  85,  86,  85,  84,  87,  88,  89,  90,  90,  91,  88, 
						 92,  93,  94,  93,  92,  95,  96,  97,  98,  97,  96,  99, 
						
						 1910,  1911,  1912,  1911,  1910,  1913,  1914,  1915,  1916,  1915,  1914,  1917, 
						 1918,  1919,  1920,  1919,  1918,  1921,  1922,  1923,  1924,  1923,  1922,  1925, 
						 1926,  1927,  1928,  1927,  1926,  1929,  1930,  1931,  1932,  1931,  1930,  1933, 
						 1934,  1935,  1936,  1935,  1934,  1937,  1938,  1939,  1940,  1939,  1938,  1941, 
						 1942,  1943,  1944,  1943,  1942,  1945,  1946,  1947,  1948,  1947,  1946,  1949, 
						 1950,  1951,  1952,  1951,  1953,  1952,  1954,  1955,  1956,  1955,  1954,  1957, 
						 1958,  1959,  1960,  1960,  1961,  1958,  1962,  1963,  1964,  1963,  1962,  1965, 
						 1966,  1967,  1968,  1967,  1966,  1969,  1970,  1971,  1972,  1971,  1970,  1973, 
						 1974,  1975,  1976,  1977,  1978,  1979,  1980,  1981,  1982,  1981,  1980,  1983
					], 
					"aabb": [-1.000000, -1.000000, -1.000000,  1.000000,  0.999999,  1.000000]
				}
			]
		}
	], 
	"materials": [
		{
			"id": "orange", 
			"ambient": [ 0.200000,  0.200000,  0.200000], 
			"diffuse": [ 0.800000,  0.800000,  0.800000], 
			"emissive": [ 0.000000,  0.000000,  0.000000], 
			"opacity":  0.000000, 
			"specular": [ 0.200000,  0.200000,  0.200000], 
			"shininess":  20.000000
		}
	], 
	"nodes": [
		{
			"id": "Sphere", 
			"skeleton": false, 
			"transform": [ 100.000000,  0.000000,  0.000000,  0.000000,  0.000000, -0.000016, -100.000000,  0.000000,  0.000000,  100.000000, -0.000016,  0.000000,  0.000000,  0.000000,  0.000000,  1.000000], 
			"parts": [
				{
					"meshpartid": "Sphere_part1", 
					"materialid": "orange", 
					"uvMapping": [[]]
				}
			]
		}
	], 
	"animations": []
}

Following are the contents of my .c3t file. Any help would be greatly appreciated.