Cocos2dx 2.2.0 Memory Leaks

Hi everyone.

I’m porting my game from 2.1.3 to 2.2.0 and i have noticed several memleaks from the core graphics, y have use the Xcode instruments to analyze the HelloCpp example in 2.2.0 and have several memleaks

Leaked Object   #   Address Size    Responsible Library Responsible Frame
Malloc 16 Bytes 1   0xb81ecd0   16 Bytes    AppSupport  create_image_with_memory
Malloc < varying sizes >    4   < multiple >    4,98 KB CoreGraphics    CGGlyphBitmapCreate
Malloc 16 Bytes 1   0xb81f800   16 Bytes    AppSupport  create_image_with_memory
Malloc 48 Bytes 1   0xba19440   48 Bytes    CoreGraphics    CGGlyphBitmapCreate
Malloc 48 Bytes 1   0xacf7a60   48 Bytes    CoreGraphics    update_cache
Malloc < varying sizes >    58  < multiple >    5,34 KB CoreGraphics    CGFontNameTableCreate
Malloc < varying sizes >    134 < multiple >    18,94 KB    CoreGraphics    CGFontNameTableCreate
Malloc < varying sizes >    6   < multiple >    2,58 KB CoreGraphics    CGGlyphBitmapCreate
Malloc 32 Bytes 1   0xacf75d0   32 Bytes    libCMSBuiltin.A.dylib   ICMSConverterCreate
Malloc 64 Bytes 1   0xacf7a90   64 Bytes    CoreGraphics    CGColorTransformConvertColorComponents
Malloc 16 Bytes 1   0xb81fc30   16 Bytes    AppSupport  create_image_with_memory
Malloc 48 Bytes 1   0xba245e0   48 Bytes    CoreGraphics    CGGlyphBitmapCreate

Is this normal, It can be avoid?, will App Store accept a game with this leaks ??

Thank you in advance