Hi everyone.
I’m porting my game from 2.1.3 to 2.2.0 and i have noticed several memleaks from the core graphics, y have use the Xcode instruments to analyze the HelloCpp example in 2.2.0 and have several memleaks
Leaked Object # Address Size Responsible Library Responsible Frame
Malloc 16 Bytes 1 0xb81ecd0 16 Bytes AppSupport create_image_with_memory
Malloc < varying sizes > 4 < multiple > 4,98 KB CoreGraphics CGGlyphBitmapCreate
Malloc 16 Bytes 1 0xb81f800 16 Bytes AppSupport create_image_with_memory
Malloc 48 Bytes 1 0xba19440 48 Bytes CoreGraphics CGGlyphBitmapCreate
Malloc 48 Bytes 1 0xacf7a60 48 Bytes CoreGraphics update_cache
Malloc < varying sizes > 58 < multiple > 5,34 KB CoreGraphics CGFontNameTableCreate
Malloc < varying sizes > 134 < multiple > 18,94 KB CoreGraphics CGFontNameTableCreate
Malloc < varying sizes > 6 < multiple > 2,58 KB CoreGraphics CGGlyphBitmapCreate
Malloc 32 Bytes 1 0xacf75d0 32 Bytes libCMSBuiltin.A.dylib ICMSConverterCreate
Malloc 64 Bytes 1 0xacf7a90 64 Bytes CoreGraphics CGColorTransformConvertColorComponents
Malloc 16 Bytes 1 0xb81fc30 16 Bytes AppSupport create_image_with_memory
Malloc 48 Bytes 1 0xba245e0 48 Bytes CoreGraphics CGGlyphBitmapCreate
Is this normal, It can be avoid?, will App Store accept a game with this leaks ??
Thank you in advance