Hey guys,
I’m a fresh new game developer with cocos2d-x. I have a strange problem. When I trying to play my spritesheet animation in my WP8 app, my app crash without displaying any error codes or messages. I have no idea why it crashes like this. Here is my code:
I am running into the same issue. I think it is a bug in the wp8 code because it works fine in XCode.
Well maybe you’re right. But the stable version of cocos2d-x (cocos2dx-0.13.0) works well on windows phone 8. So I think I have no other choice, I have to use the stable version.
It crashes without any errors because asserts are not working on native WP8 apps. See http://bit.ly/11tA5zl.
Add this to your main, it will at least crash properly then and you can investigate from the call stack:
It crashes without any errors because asserts are not working on native WP8 apps. See http://bit.ly/11tA5zl.
Add this to your main, it will at least crash properly then and you can investigate from the call stack:
> #ifndef NDEBUG
signal(SIGABRT,
{
__debugbreak();
}); #endif
>
>
They are defined in