when cocos2d-x3.0rc0 run on ios5.1 with iPhone 4. see the picture
6R_M1R`LTS28(90_VIM8Q)F.jpg (203.2 KB)
when cocos2d-x3.0rc0 run on ios5.1 with iPhone 4. see the picture
6R_M1R`LTS28(90_VIM8Q)F.jpg (203.2 KB)
Did you add the codes yourself.
I think it is because GLView hasn’t been created.
I hava the same problem in V3.0 RC1
when I change the code:
if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0)
{
// warning: addSubView doesn't work on iOS6
[window addSubview: _viewController.view];
}
else
{
// use this method on ios6
[window setRootViewController:_viewController];
}
to
[window setRootViewController:_viewController];//ios 5
I can run the code, but the picture’s point is not correct.
thanks in advance.
#4067 is created for it.